One year and 1400 code commits later, 0.1.5 is finally ready for release. We've kept it simple this time around and are only listing the big ticket items in the changelog.
Our client architecture is solid. We’ve made huge strides in decompiling the Trilogy codebase. After taking a step back and reevaluating where we wanted to go next, we reworked the roadmap. The next release, 0.1.6, will introduce (among other things) combat, spellcasting, XP (gain/loss), and leveling. We’re also looking at doing much shorter release cycles (2-3 months) and keeping the feature list smaller to match.
The planned 0.2.0 version of the extractor has been renamed 0.1.5 to coincide with the LanternEQ client version. Moving forward, we will keep these versions in lockstep (unless otherwise mentioned).
We have also (finally) added documentation in the github wiki: https://github.com/LanternEQ/LanternExtractor/wiki
For further assistance using the extractor please visit the #lantern-support channel in the LanternEQ discord or file a bug report (if appropriate) on the project github repo.
The LanternUnityImporter has outgrown its name as it now does much more than import assets into Unity. This project is now a base on which the LanternEQ client is built and others can build their projects.
The planned 0.2.0 version of the toolset has been renamed 0.1.5 to coincide with the LanternEQ client version. Moving forward, we will keep these versions in lockstep (unless otherwise mentioned).
For assistance using the unity tools please visit the #lantern-support channel in the LanternEQ discord or file a bug report on the project github repo. Please note this is NOT a support channel for basic Unity questions.
Our website (www.lanterneq.com) has been overhauled to contain more information about the client we are building and the data we have reverse engineered from the Trilogy client.
- The Lantern Team