News

Lantern 0.1.3 Release

March 10, 2021  by  wiz

Changelog

  • Added equipment texture handling (armor, robes)
  • Added equippable 3d equipment (weapons, shields, etc.)
  • Added face logic (can be changed with /face command)
  • Added zone database objects (crafting stations) and the ability to click them (e.g. forge, oven)
  • Added crafting/combine functionality to bags and containers
  • Added Titanium UI skill training window (non-functional but viewable if you click the right trainer)
  • Added reading of lore books (right click from inventory)
  • Added item charges to item details window
  • Added control-clicking on an item stack to pick up a single item
  • Added spellbook and spell bar windows to UI
  • Added spell memorization and copying to spell bar support
  • Added /toggleobject <id> command to open a specific crafting station
  • Added /spellbook command to open/close spell book window
  • Added /equipmentdebug <id> command for equipping item visuals
  • Added /hdequipment command for loading HD textures from disk
  • Added forward slash opening of console
  • Added /burrito command for opening a Chipotle order in a web browser (requested by Landon)
  • Fixed Titanium UI containers not saving window positions
  • Fixed Plane of Development bug where camera could trigger teleporters
  • Fixed some inventory icons having incorrect sprites

Download

Windows, macOS and Linux builds are available here: https://drive.google.com/drive/folders/1sK3juMiQS3mKZkLlupQEt_VAiD7Hib_t?usp=sharing

Asset Bundles

The following asset bundles have been added:

  1. equipment (external)

The following asset bundles have been updated:

  1. construct - 0.1.3 (included in build)
  2. shaders - 0.1.3 (included in build)
  3. characters - 0.1.3 (external)
  4. items - 0.1.3 (external)
  5. ui_dev - 0.1.3 (included in build)
  6. ui_titanium - 0.1.3 (external)

New Team Member

Community member Zukan, who has been sharing his own EQ creations in Discord, has joined the team as a modeler and animator! We have been recently collaborating on robe meshes for non casting races and other fun classic custom content. Looking forward to more awesome contributions from him in the future. Welcome!

This brings the team size to five people with everyone specialized in different disciplines.

Roadmap

The next version of Lantern (0.1.4) will focus on particle effects. This includes item particles, spells and weather systems. Stolistic has done a great job of reverse engineering most of the spell effect data and the time has come to finalize the translation of this data into Unity's rendering and integrate with the various game systems. The following release (0.1.5) will focus on hardening the current feature set, finishing feature functionality and fixing bugs (of which there are plenty!).

- The Lantern Team

© 2024 Project Lantern. EverQuest is a registered trademark of Daybreak Game Company LLC.