/face
command)/toggleobject <id>
command to open a specific crafting station/spellbook
command to open/close spell book window/equipmentdebug <id>
command for equipping item visuals/hdequipment
command for loading HD textures from disk/burrito
command for opening a Chipotle order in a web browser (requested by Landon)Windows, macOS and Linux builds are available here: https://drive.google.com/drive/folders/1sK3juMiQS3mKZkLlupQEt_VAiD7Hib_t?usp=sharing
The following asset bundles have been added:
The following asset bundles have been updated:
Community member Zukan, who has been sharing his own EQ creations in Discord, has joined the team as a modeler and animator! We have been recently collaborating on robe meshes for non casting races and other fun classic custom content. Looking forward to more awesome contributions from him in the future. Welcome!
This brings the team size to five people with everyone specialized in different disciplines.
The next version of Lantern (0.1.4) will focus on particle effects. This includes item particles, spells and weather systems. Stolistic has done a great job of reverse engineering most of the spell effect data and the time has come to finalize the translation of this data into Unity's rendering and integrate with the various game systems. The following release (0.1.5) will focus on hardening the current feature set, finishing feature functionality and fixing bugs (of which there are plenty!).
- The Lantern Team