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statuses
Pending
In Progress
Complete
Removed
0.1.4
Release Notes
- August 21, 2021
Loot
Social emotes/animations
Spellcasting routine + visual effects
Particle loader
NPC pathing (client first pass)
Skills Service
Sense Heading
Forage
Weather system (rain)
Zone object streaming
Door streaming
All zone imports working
Debug UI with console
0.1.5
Full client infrastructure
Unity update (2020)
SSAO
Emissive textures
Character creation
Starting items
Starting cities
Random name generation
Enhanced face customization
Classic UI
Controller pass
Velocity fixes
Swimming fixes
Ladders
Spell force pushback
Ducking
Animation pass
Animation acceleration
Transition smoothing
Falling threshold
Priority
Animation chaining
Bug fixes
Plane of Development pass
Lightmaps
NPCs
Sounds
Custom content tooling
Zoneless world streaming
Custom zone creation
Zone light baking
Updated model integration
Texture pack integration
Pixel perfect target selection
Open source asset bundle building
Dev Game UI overhaul
Player light sources
Actor capsule sizes
Player vision effects (e.g. Infravision)
Mouse positioning fixes
0.1.6
Classic Game UI
Full Audio System
Persistence
Character state
Zone state
World time
Damage/Death
Falling damage
Drowning/burning
Player corpses
Bind point respawn
Corpse decay
Factions
NPC emotes
Update tick
HP/Mana/Stamina
Food/drink auto consumption
Ground spawns
Dropping items
Locked doors/lock picking/key logic
Keybinding and options
Boats
0.1.7
PvE combat
Spell mechanic system
Epic weapon particles
Fishing
Enhanced fog/shaders
0.1.8
Pets
Quests
NPC spellcasting
Enhanced audio
Traps
0.2.0
Networking
Alpha test
Links
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Info
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Hotkeys
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Projects
LanternEQ
LanternExtractor
LanternUnity
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