Roadmap

0.1.4

    Release Notes
  • Loot
  • Social Animations (emotes)
  • Spellcasting routine + visual effects
  • Particle loader
  • NPC Pathing (client first pass)
  • Skills Service
    • Sense Heading
    • Forage
  • Weather system (rain)
  • Zone object streaming
  • Door streaming
  • All zone imports working
  • Debug UI with console

0.1.5

  • Unity update (2020)
    • SSAO, shadows, emissive textures and planar reflections
  • Character creation
    • Enhanced creation (faces)
  • Starting items
  • Animation pass
    • Bug fixes
    • Animation acceleration
    • Falling threshold
    • Priority
    • Animation chaining
  • Controller pass
    • Velocity bug fixes (flying wildly at high speeds)
    • Swimming fixes (getting out of water)
    • Ladders
    • Force pushback
    • Ducking
  • Plane of Development pass
    • Lightmaps
    • NPCs
    • Sounds
  • Player light sources
  • Actor capsule sizes
  • Zoneless world streaming
  • Full custom zone pipeline support
  • Zone light baking
  • Texture pack integration
  • Player vision effects (e.g. Infravision)
  • Pixel perfect target selection
  • Mouse positioning fixes
  • Boats

0.1.6

  • Character stats + logic
  • Factions
  • Corpses/death + decay
  • Vanilla UI and Enhanced Vanilla UI
  • Ground Spawns
  • Dropping items
  • NPC emotes
  • Update tick logic (HP/Mana/Stamina regen, Food/Drink auto consumption)
  • Falling damage
  • Drowning/burning
  • Locked doors, lock picking and key logic
  • Enhanced fog (Screen Space Multiple Scattering, Fade to Skybox)
  • Keybinding and Options

0.1.7

  • Quests
  • Zone persistence (spawn/respawn/zone persistence)
  • Epic Weapon Particles
  • Traps
  • Audio normalization and reverb
  • NPC Spellcasting
  • Fishing
  • Pets
  • Spell mechanics

Gated Features (In Order)

  • Combat logic
  • Networking
  • Guilds
  • Groups
  • Dueling
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