Analysis of the various shader types utilized by the Trilogy client.
Last updated 2022-08-04
Breakdown of lighting components, formulas, and ambient light colors.
Last updated 2022-04-07
Analysis of the Phase 3 Beta client which was used during a closed beta test in late 1998.
Last updated 2022-02-22
Detailed investigation into spell book / bar logic, behavior, and interactions.
Last updated 2022-01-30
Comprehensive overview of character creation / selection options, behaviors, and implementation.
Last updated 2021-09-01
Listing of XMI tracks including general locations, lengths, and other notes.
Last updated 2020-08-19
Overview of fog color, distance, clip planes, and various special cases.
Last updated 2019-04-08
Detailed breakdown of the different sky variants, shapes, and movement.